Category Description
Title sequence for a game
Project Description
This title sequence for Metro Exodus was a semi abstract interpretation of the journey the hero embarks upon in the game. The stark setting reflects the slow decay of society and the fragility of our hero experience. Using the delicate nature of snow frozen in a moment was to interpret the effects each character has on the journey of others as they try to escape the confines of their world to find a new beginning.
We designed and executed the piece in CG, keeping the shots as moments frozen in the tundra of this broken city. The worn away look capturing the slow decline of Russian society. Using the visuals of snow helped to capture the delicate balance that the player would experience and using a variety of techniques in CG allowed us to heighten every detail of the experience with the effect of one scene leading to the next.
Credits
Client:
Deep Silver / 4A Games
Design Studio:
Elastic
Creative Director:
Andy Hall
Lead Compositor:
Shahana Khan
Additional Compositor:
Daniel Raschko
CG Lead:
Adam Newman
3D Artists:
Ian Ruhfass, Jun Kim, Phiphat Pinyosophon, Jose Limon, Mike Bettinardi
Head of 3D:
Kirk Shintani
Designers:
Max Ulichney, James Levy, Henry DeLeon
Storyboard Artist:
Lance LeBlanc
Producer:
Danny Hirsch
Pitch Producer:
Meredith Cherniack
Executive Producer:
Luke Colson
Head of Production:
Kate Berry
Managing Director:
Jennifer Sofio Hall